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Today's visit(483) Picture(52528) Game(3164)
[ID: 1391] [Sort: Single] [Type: Action-Horizontal] [Recommend: ★★★★★] [Company: Nintendo] [Remark: 1 Player,Have Chinese] [Click: 14677] [Add Time: 2007/11/21 23:12:00]
GameFAQs

特别注意:
不按Start,标题画面左侧就不会被裁剪。
标题统一用VirtuaNES截图。

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版本区分(十六进制):
E:460-5:54,A90-E:98,496F0-0:00
J-RPG0:460-5:54,A90-E:99,496F0-0:FF
J-RPG1:460-5:15,A90-E:92,496F0-0:FF
U-RPG0:460-5:54,A90-E:92,496F0-0:00
U-RPG1:460-5:54,A90-E:99,496F0-0:00

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大宝船:
过关时如果同时满足这四个条件:
1、马里奥有锤子。
2、金币数是11的倍数。
3、分数是金币数的倍数。
4、剩余时间为偶数。
过关后就能在大地图上看到一艘大宝船,里面全是金币,还有奖命蘑菇。
例如:11金币、9310分、126秒,或者88金币、481780分、178秒。

加分法:
在提起龟甲到水管边上时,如提得准确,龟甲就会附着水管边上不停地震动,这时连按A键不停地踢龟甲就会100、200分的不断增加。
此法在第4-1关结束前用,效果较好 。


无限加命法:
1、3-4关,从上方的水管出来后,先不要打倒从右边出来的乌龟,而是先把水管周围的敌人消灭掉,接着向前走一点点,当天上出现魔云就回到原处,在水管那儿捧起乌龟,爬到水管下方的两个砖块的高度之后,就把乌龟向下摔,于是,在两个木纹砖块之间来回移动的乌龟就可以把从魔云上丢下来的怪蛋打掉,这样只要你一直站着不动,便可无限加分,分加到一定程度就会奖命。

2、3-9关,将最初出现的乌龟踩成龟壳,然后拿到第二个炮台后将之踢到炮台与砖块之间,再跳到上面的一排砖上,等待龟壳将杀手炮台发射的炮弹打倒,马里奥只要站着不动,龟壳来回打击炮弹就可以连续加命到 99 条命。


翻牌顺序:
在游戏中有8次翻牌得宝物的机会,翻对有奖,翻错倒霉,下表公布所扣之牌的8种顺序。
为方便起见,仙草用A表示,星星用B表示,蘑菇用C表示,1up 用D表示,10枚金币用E表示,20枚金币用F表示。

1:ABDADC / ECABCE / BFFCAB   
2:AEDADC / BCFBCE / BAFCAA   
3:ABDAFC / ECFDCE / BABCAB   
4:CAFAEB / FDCEDA / BCBCAB
5:CAFCEB / ADCEDF / BABCAB
6:CADABB / EBCEDA / ECECAB
7:DCECAB / CEBFFA / BDACAB
8:AFCBDA / DAECFB / CEBCAB

得到白蘑菇法:
在World1至World4中,每按特定的顺序过关便会出现白蘑菇。
白蘑菇内有“P云”及“铁锚”两种宝物。“P云”不用介绍,“铁锚”的作用是定住城堡中Boss的飞船,这样若一次攻不过去,首领船也飞不走,只能呆在原地。
World1:顺序为World1-1,World1-2,World1-4,其中所有的1up和钱全吃光便会出现白蘑菇,得一只“P云”。

World2:顺序为World2-1,World2-2,其中有一“P”字母,踩下时要将砖变成的钱全吃光便出现白蘑菇,得一“铁锚”。

World3:顺序为World3-1,World3-2,World3-3,小城堡,World3-4(或3-5),World3-6,World3-7,城堡,World3-8便出现白蘑菇,得一“P云”。
World4:顺序为World4-1,World4-2,其中有一“P”字母踩下后要将砖变成的钱全部吃光便出现白蘑菇,得一“铁锚”。


玩水管一代:
在两个人同时玩时,如果马里奥和路易在同一关,即可进行水管一代的游戏,争夺优先权。


透明马里奥:
在W3-9中,在白色的墙壁上按下键,过一会马里奥会进入背景后面,这时通过水管,进水面去,此时马里奥在水里是透明的。


无敌的透明马里奥:
在W5-7中,从下面的路线钻过白色的墙壁(方法同上),再回到上面的路线就会无敌。


马里奥进入背景中:
在W1-1中,让马里奥站在白色的墙壁上,按住下键,一会儿马里奥会进入背景画面。


选关法:

1.加强版:在地图画面时,按B键,用SELECT键选择笛子,用A键确定即可,且很各种宝物可无限次使用。

2.原版:在地图画面时,按B键,用SELECT键选择笛子,只是笛子是需要寻找的且只有三只。


取笛方法:
超级马里奥3中有宝物—笛子,可借助它跳关,但不易找到。

第一版中,主人公进入城堡,一路前进,便会看到尽头,那儿有一只龟、一个“?”、砖门和一道门,切记不能进门,只要踏死龟,然后加速向上飞,再向右飞,就会发现有路。这时您按上键,就可进入一个房间取笛了。

第二版的地图有两面,只要在第二面和两只拿着铁锤的龟决斗争,可得到铁锤和星。接着看到右上角有一块石头档着,用铁锤击破岩石,即可通过。然后,又会显示一间蘑菇屋和一只龟,与龟决战可得一支笛。


Avoid Damage From Bowser
When fighting Bowser in the final level of the game, his lower half will not do damage to you. That means you can avoid damage from his ground-pound attack by ducking if you have obtained a power-up at some point, or, if Small Mario, you can walk under him and through him without sustaining damage!

Beat Fortress via N-Spade
In the game, you need to wait until the N-Spade card game - which appears with every 80,000 points you earn - spawns and moves to the spot of a fortress on the overworld map. If you go there now and play it, the fortress will as if you had beaten it afterwards, being collapsed and unplayable. Note, however, that the bridges and locks affected by defeating the fortress normally will still not unlock or reappear, so only do this when these things are not required.

Delete Hammer Bro. Fights
On the world map, when a Hammer Bro. is on an adjacent node to you when you fight another one, that other Hammer Bro. is guaranteed to move to Mario with its next movement and start another fight. This can be abused in the instance of three or more Hammer Bros. being adjacent, such that Mario is next to at least two of them when he fights one of them. The other Hammer Bros. will converge on him, but despite more than one being there, he will only fight one Hammer Bro. battle. However, this can also cost you the item one of the Hammer Bros. is using, so be wary.

Infinite Lives Glitch
In World 3-4, about halfway through the level, you'll slide down a long hill to get on another long hill which has some Koopas on it. Take one of their shells further to the right. As the Lakitu appears above, return back to the left. There are two ? Blocks, with a pipe and some bricks between them and wood blocks on the ground. Let the Koopa shell begin bouncing between the wooden blocks and on-screen. The Lakitu's Spinies will almost always launch or crawl down to be killed by the shell; the shell will subsequently rack up more points and lives as time goes on and more Spinies are added.

Invincibility with the Tanooki Suit and Kuribo's Shoe (JP Version Only)
When you come across a Kuribo's Shoe, make sure that you have a Tanooki Suit equipped. Just before you jump into the Shoe, transform into a statue. Mario will turn gray and enemies will be unable to touch him.

Quicker 1-Ups
In this game, when you normally jump on enemies in sequence without touching the ground, the points you earn will increase from 100, to 200, to 400, to 800, to 1,000, netting a 1-Up on the sixth sequential jump and all those after. However, if your fifth (the one after 800 points) jump lands on either a Lakitu or Boomerang Bro., you'll begin getting 1-Ups right then! This glitch was fixed in Super Mario All-Stars.

Skip World 7-1
At the start of World 7-1, there is a doorway you're meant to go through. Instead of doing that, run at it and jump at its top-right corner. If done with ample acceleration (and sometimes crouching just before jumping - that can help) you can glitch into the wall and skip the majority of the level.

White Block Invulnerability Glitch
Whenever you find a white block (such as the one in 1-3 that leads to the Whistle), stand on it and hold Down until you go through it. Then enter a pipe. In most cases, once on the other side, you'll be unable to be hurt by enemies for the remainder of the level (although sometimes also invisible).

World 3-Fortress Door Glitch
In World 3's first fortress (just after 3-3), there are several doors you're meant to go through in the level, guessing which is the correct one. If you enter a door and it's wrong, you can immediately press Up before falling to go back through the door. Further, doing this on the third and fourth doors will warp you, instead of to the gray pipe like the other doors, straight to the boss room.

28 P-Wings
Complete the game and watch the ending. Now start a new game. You got 28 P-Wings!
Note, however, that this will not work on the Japanese versions of the game, where you simply stay at the ending screen until you turn off the console.

Always get 3 stars
At the end of most levels (in which you get a card). Use full speed with marios that allow you to run, and hit the bottom left hand corner of the "card block". If done right you will be able to get that star each time. MUST DO THIS EACH TIME AT END OF THAT LEVEL.

Fight Bowser With No Fireballs
In Bowsers castle at the end of the game, it is possible to make it so he DOES NOT SPIT FIRE AT YOU. This trick is easy and only requires getting to world 8 with a P-wing. First off, use your P-wing on the map before entering the Final Castle. YOU MUST GET TO BOWSER INTACT. If you get to the Bowser fight room and the Bricks that he smashes through are not flush with the rest of the floor, then you are in the wrong room. Now, when you reach Bowsers room, FLY straight up and to the left. You will be able to walk on a wall above the screen. Drop down on the other side. You will be in another room to Fight Bowser in. When you drop, you will be on a door that opens to the princess. Ignore this room and DO NOT GO TOO FAR TO THE LEFT. If you do, you will have to fight Bowser and he will still have his Fire Balls. Fly back over the wall to the first room you were in and start the Bowser fight. He will still throw his head back and make the sound of spitting fire, but nothing will come out. ;)

Infinite 1-Ups
Get to World 1-2 as Raccoon Mario, with the tail. Climb the hill at the beginning and jump over the horizontal pipe. Stand there for a bit and a whole bunch of Goombas will start walking out of the pipe. Wait for 2-3 of them to come out of the pipe, then jump ontop of one and HOLD A to fly high into the air. Now that you are in the air, use your tail to slowly glide down from the air. On you landing, be sure to land on a second Goomba. Repeat this process for as long as you can. Eventually, the points you get for hitting each Goomba will turn into extra lives. This can be done for as long as you desire to do so.
This can also be done in 2-Fortress, and 7-5, but it is most notably done in 1-2.

Make player 'hide' behind scenery
To ''hide'' behind scenery, simply hold down for a couple seconds while standing on a white block. Then your player can ''hide'' behind scenery for about thirty seconds.

Morph a wandering hammer brother into a treasure ship.
To turn a wandering hammer brother (the ones that walk about on the world map) into a white ship full of coins, collect a number of coins that is a multiple of 11. Make the tens digit in your score match the multiple of 11. Stop the timer at the end of the stage that you are playing in on an even number.
One combination would be: 11 coins, 9,310 as your score, and the timer at 104. This only works in worlds 1, 3, 5, and 6.

See a different Thank You letter from the King
Get through an airship and defeat the boss as a frog, Hammer Mario, or Tannooki, and you'll receive a letter from the King that reads a little differently.

To get the N-Spade Card Game
To get the N-Spade card game to appear on the World Map. You must do gain 80,000 points as one player, and successfully beat the stage that you broke the 80,000 points with.

Warp to Level 8
You could just use the warp whistle at level 7...
If you want to go straight to level 8, you must use a Warp Whistle to proceed to the Warp Zone, then use another warp whistle IN THE WARP ZONE. You will be transported to the level 8 pipe at the bottom of the screen.

Warp Whistles
These secret items will allow you to warp. Here are their locations.

Level 1-3
Find the white block near the end and crouch on to of it for 5 seconds. Then proceed to the goal, and go behind it. You will find a Mushroom house with a Whistle.

Level 1 Fortress
Fly over the top of the level when you find the first door with your raccoon powers, and find a hidden door at the far right on the ceiling. It leads to a warp whistle

Level 2 Hammer Brother
Get the Hammer from one of the Hammer Brothers here and use it to destroy the rock at the upper right corner of the Level 2 Map. Then engage the hammer brother on the other side. You should get a chest with a Warp Whistle.

White Mushroom Houses
By getting enough Coins in certain levels, you can access a special White Mushroom House! These contain special items:
- In Worlds 1, 3, 5, and 7, you'll obtain a P-Wing
- In Worlds 2, 4, and 6, you'll obtain an Anchor

These are the levels in question; by getting at least the specified number of Coins, you can find the special White Mushroom House, accessible from the overworld.
- Level 1-4: 44 Coins
- Level 2-2: 30 Coins
- Level 3-8: 44 Coins
- Level 4-2: 24 Coins (all of them!)
- Level 5-5: 28 Coins
- Level 6-7: 78 Coins
- Level 7-2: 46 Coins

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Game Genie:
All codes (except as noted) work for Luigi as well as Mario.
SLXPLOVS Infinite lives for Mario and Luigi
AEKPTZGA 1 life for Mario and Luigi after continue
AEKPTZGE 9 lives for Mario and Luigi after continue
ELKZYVEK Power Jumps
EZKZYVEK Super Power Jumps
EAKZYVEK Mega Power Jumps
GZUXNGEI Multi-Jumps
With the next code, if you let MArio or Luigi drop too long, you can't sky walk until you touch the ground again
SXEZSKOZ Skywalker
OXKZELSX Super speed running
XVUXNUEE Turbocharged running
You must be Raccoon Mario for the next code to work
AANZKLLA Can raise power meter while standing still so that you can fly from a standing start
PEUZUGAA Start on World 2
ZEUZUGAA Start on World 3
LEUZUGAA Start on World 4
GEUZUGAA Start on World 5
IEUZUGAA Start on World 6
TEUZUGAA Start on World 7
YEUZUGAA Start on World 8
YPXXLVGE Mario (not Luigi) can re-use items again and again
SZUEXNSO Restore powers after playing an action scene (e.g. if you were "Fire Mario" on the map screen, then entered an action scene, died or changed to "Frog Mario,"you would return to the map scene as "Fire Mario")
ZEUXKGAA Start the game as Fire Mario
LEUXKGAA Start the game as Raccoon Mario
GEUXKGAA Start the game as Frog Mario
IEUXKGAA Start the game as Tanooki Mario
TEUXKGAA Start the game as 'Sledgehammer' Mario!
If you use any of the next five codes to defeat Bowser, stand in front of the door and hold "Up". as soon as the door opens, you will pass through into the chamber where the Princess is held. If you don't do this, you may get caught in Bowser's time trap and the game will pause forever!
XUKXGLIE Start and stay as Super Mario
UXKXGLIA Start and stay as Fire Mario
NXKXGLIE Start and stay as Raccoon Mario
OUKXGLIE Start and stay as Frog Mario
XNKXGLIE Start and stay as Sledgehammer Mario
SZKIKXSE Invincibility after changing up from Super Mario (e.g. to Raccoon, Frog, etc.)
With all of the following codes, you will find that you change into Super Mario if you die again:
AEOSSZPA + PAOZTGAA Change to Super Mario if you fall off screen and die
AEOSSZPA + ZAOZTGAA Change to Fire Mario if you fall off screen and die
AEOSSZPA + LAOZTGAA Change to Raccoon Mario if you fall off screen and die
AEOSSZPA + GAOZTGAA Change to Frog Mario if you fall off screen and die
AEOSSZPA + IAOZTGAA Change to Tanooki Mario if you fall off screen and die
AEOSSZPA + TAOZTGAA Change to Sledgehammer Mario if you fall off screen and die
KKKZSPIU
调试模式,详情见下方。

调试模式:
1、标题画面,按A或B,每按1次加1定命数,上限99。

2、标题画面,按上、下可选关。
3、地图画面,按A+B可选道具,道具无限。
4、游戏中,按SELECT可变全身。按住A或B,再按SELECT,可变半身。
5、结局1:标题画面,按住P2的A+B+下,再按P1的START。

6、结局2:标题画面,按住P2的A+B+右,再按P1的START。
7、无限时间


【Not personally tested】

按键说明:
1、“Select”即“选择键”,“Start”即“开始键”,“P1”即“手柄1”,“P2”即“手柄2”。
2、“A、B”默认指单发,除非注明“连发”。默认按P1,除非指明“P1”或“P2”。“复位”一般先用“软复位”,无效再用“硬复位”。
3、“+”表示同时按。比如“A+B”就是“A键和B键同时按”。没“+”表示依次按。没注明“按住”的,都是按后立刻松开。
4、如键盘不是无冲键盘,同时按3个以上按键会有冲突,测3键以上同按的秘籍时,需先设为同一个键。比如将P1的“左、A、B”都设到键盘上的“Y”。手柄无此问题。
其他说明:
1、秘籍默认指全版本,除非注明版本。
2、“游戏精灵”即“Game Genie”,也叫“GG码”,是模拟器和实机均可使用的作弊码。Nestopia模拟器-选项-金手指-添加,勾选右下方的“Game Genie”,可录入。
3、【未亲测】特指“秘籍”未亲测。游戏精灵、密码等不在亲测计划内,如发现错误,欢迎报错。